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I don't like fates and don't have a level 50 yet. Now that I've typed that lemme type that once you level through one class the other classes you want to level have half the methods you could use the first time around. Fates become more and more appealing because of the other options not giving you much of anything. I've done fates on other classes to get back to my main but usually cause I'm in a really long duty finder timer. I think the leveling aspects of this game need work. Even when you slow down like those of us who have yet to even hit 50 it still can be tedious going through another class.
Typing this on launch break at work....has been a pain...
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Personally used fates to level from 38ish to 45ish, now I have been doing other things (getting gear, dungeons, quests) and I wasn't even looking to level up, yesterday doing that I got 3 levels o.O every time I leveled I was like "lol wut, wasn't even paying attention to exp".
Dungeons are more fun than fates :P and might as well get some good armor pieces to sell for good money ñ.ñ
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I have got to lvl 45 mostly of story and side quests, dungeon runs for gear, and some leves here and there. I do fates if they pop up next to me as I am working on quests. This has created a kind of balance where I have not gotten bored of one particular thing. We will see what happens when/if I get around to wanting to lvl a second class though.
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I never did FATE grinding, at least not yet.
I did jump into any nearby fates I saw on my way up to 50. It helps to keep things interesting and give you a diversion from otherwise monotonous activities.
People who just power grind to 50 are really missing out. The story is great and very rewarding, the dungeons provide necessary equipment and boss training. People who just grind fates are risking being poorly equipped when they get to 50, and poorly skilled. The difficulty of boss fights ramps up in a specific way from 15 to 50. You aren't meant to power grind to 50 and then jump directly into the difficult end-game bosses.
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I feel compelled to point out that not everyone who's 50 already "rushed" there. And the tone of several posts imply disdain for people who haven't taken as much time as they have to get to 50, on the assumption that they skipped tons of content. If you're going to insist that other people respect your playstyle, respect theirs as well.
I didn't rush to 50, but what I did have was a lot of free time at launch. Had time off work by happy coincidence, have no family or responsibilities, and heck, even when I work I'm remote so I don't even have a commute. So I'm able to put lots of time into the game. I leveled to 50 by doing hunting logs and queues and only actively ran after FATEs three times on the way to 50. Each time it was because I was out of quests at that level, done with hunting logs, and just a level away from the next step in the storyline.
So now I have a class to 50. I did some endgame stuff, and wanted to level other classes. And that's when I exhausted almost all the rest of the side quests I'd missed and didn't have storyline quests to push me along. So getting to 50 was easy. Getting another class past 15 was considerably slower.
So now, look at my options: I can grind leves, grind dungeons, grind mobs, and grind FATEs. Also hunting logs, which are a given (I love the hunting logs). Leves have limited grants per day. Dungeons are fun, but it only takes a few runs before they feel very repetitive - and there are only so many times I can hold back the tears when the DF gives me yet another tank who only spams DPS combos or focuses on a single target (yes, I try to help them. Maybe 1 in 5 actually listens).
But I do get an armory bonus to XP from mobs and from FATEs. So right there in the game's design, it's encouraging me to FATE grind, because it combines both those bonuses. And I find it dull and annoying, but if I want to plod through lower levels at something greater than a glacial speed, wading through content I have already seen on another class, then my best choice is, sadly, FATEs. Further, with FATE groups around, my best chance for any reward is to join those stampeding hordes rather than try to compete with them solo.
I agree that players shouldn't rush to 50 through FATE grinds (I'd at least like to see them dungeon more so they don't suck at endgame dungeon grinds). But don't play the "people in FATE groups are rushing through the content" card unless you've checked their search info. Many are in there because aren't any other good ways to level alternative classes.
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No hurry, I'll unlock level 50 when it happens.
I also hardly do Fates...much more interested in the quests & dungeons/Instances, and enjoying the overall game itself ;)
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end game there's a lot to do, just ppl wanna rush and rush to get the best b4 every one else, and this game might not be for everyone but i've been really enjoying it. only thing I dislike is having 2 run AK over and over just to get the tomes b/c its the only dungeon that drops mythology
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I like the idea of Fates, I don't like the current zerg style of them making it so easy to gold medal in party and rack up lots of exp if you have aoe in party. Some of them can be quite challenging and are fun if you have a smaller amount of players on them. That being said though, I have fate grinded a few times. Like yesterday, I did it for a little bit to get my lvl 44-45 done for paladin so I could gain my 4 pieces of AF gear and be able to start running in Dzaemol Darkhold with somewhat decent gear. I think before that, the last fate grind was for 28-30 so I could start my paladin quest. So I guess I like to use them for that little extra push towards a goal.
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Like you I am not max level nor have I done too many fates along the way thus far. I've used the obvious methods things like hunting log, dungeons etc as well as using crafting to level a few other classes I'd like to try out later in pvp. I don't really want to raid so I'm not in a hurry and would rather have a choice of classes for pvp as the skills will be somewhat different then the pve ones. I'm trying to level all crafting classes as evenly as possible which has made my inventory situation a bit of a mini game to say the least. Combining my crafting with leveling characters seems to work really well. When I need a specific material I rarely ever buy it from a vendor. I'll switch to one of my other characters depending on the level of mats I need and go get them myself. I don't come back until I've got a full stack of whatever (bit of OCD there) and joining in on whatever fate happens around me. I have not even touched the side quests in any city/town/outpost yet. I'm saving all of those for when I am years down the road and they introduce Dancer (hint :P) or some other class I really am desperate to play. Then I will have a quick way to level. I am mostly saving my guildleve allowances for crafting though sometimes I use them to give myself a little nudge at the end of a level. I'm patient is your answer. I'm in no hurry.
Personally I don't see the FATE zergs as a feature. It is more of a flaw to me and one I hope gets fixed as it isn't fun to watch or take part in as a character of the appropriate level to the fate. Large numbers of 8 man groups remove any hint of a challenge to the fates and it's over sometimes before you even get started. I realize that will leave a hole for leveling for some but again I don't see a problem with the speed myself.
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Quote:
Originally Posted by
Engineer
snip...
Each person has their own ways of playing games. You may think your way is superior to them, but you can't really expect 9 billions ppl on the world to be the same as you. And it is SE job to satisfy every kinds of players, or at least try to.
And what's wrong with showing off their weapons? They grinded those things for days, even weeks... ofcourse once they finally get it, they want to show it off? Since when being afk in an MMO become a crime lol
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