Originally Posted by
SwordCoheir
Perhaps the reason the self heal factor blows is because most newer players don't know how WAR was designed to work as a tank. After the jobs were introduced in 1.0 WAR was created with the intention of multiple target tanking in mind, and it was extremely strong at multi-target tanking, however it suffered greatly when it came to single target tanking due to the way it's abilities were designed (IE: More targets = better chances to heal more back and increase defense, Less Targets = Vice Versa).
Now I'm not saying there aren't adjustments due, developers rarely ever get the balance just right on the first try. I was just wanting to point this out because I don't think most grasp how WAR's design was intended to work, and I think that's alot of the reason most folks are having difficulty playing the job.
If it makes you feel better though, I have been in a few successful Titan runs with WAR both as a tank and DPS.