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I would love more retainers, each carrying fewer slots. Currently, we have 350 slots between 2 retainers. I'd love 350 slots and 7 retainers (50 slots per).
I'm a harvester and crafter, so I have a lot of stuff to organize and juggle. I'd love to have one retainer for JUST fish, one for JUST ores, one for JUST goods-in-progress, one for finished goods, etc.
I'd even be ok if only one of the retainers could go to market as long as I could properly organize the inventories of the other retainers. That way, we wouldn't have to stress the system with 7 unique retainer names. Just 1 name (and the clones would be A, B, C or 2, 3, 4 etc.).
Right now, inventory management is a time-consuming disaster :(.
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Quote:
Originally Posted by
White_Wolf_X
Nah.
/10char
Some people are just born to say 'NO'.
Could have atleast bothered to explain your such deep thoughts to rest of us normal human beings.
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four things i hope to see in the housing system:
1: the ability to craft there (so help me SE if it's like the inns and i cannot craft in my own frikken house!)
2: chest and other furniture to put things in
3: a link to the market board
4: a bell to summon my retainer.
something i'd like to see in general:
1: retainer bells at the outposts. (if i'm out in the upper paths mining silver and run out of inventory space i don't wanna go back to gridannia to drop stuff off. let me just go to quarrymill.)
2: autosort
3: auto stack (if i have a chest i want to be able to press auto stack and fill up the stack in the chest with stuff from my inventory. and vice versa. for an example play terrarria)
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Well, the reason why it's so full is you never know when you'll suddenly need say, a yellow yarzon leg.. Okay it is one item, but sometimes that feeling that you saved 300gil because you didn't toss it away 5 classes ago makes you a tad happier. It'd be wonderful if at least there's some sort of mega-storage where you can put anything.. I understand about inventory limitation about how many you can carry, but what about how many you can have? Unless, it really is memory issues then I don't have much to say because I have no idea how it works.