More like you are punishing yourself by expecting to not put in effort to gain reward.
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Oh, let's not forget that FFXI actually gave you incentive to kill trash mobs in dungeon-like settings. It's strange that a game made by the same company ELEVEN YEARS AGO has the right idea in comparison. If anything, this is a hardcore regression that makes me wonder if Yoshi_P only played Korean MMOs, the worst of them all.
Edit: Oh, with a little dash of Guild Wars 2, as it's obvious this is where he pulled the FATE system from. I hope there's an interview with him admitting this as it would be rather disgusting if he doesn't even mention the inspiration.
Um, trash DOES drop stuff. They have a chance to drop components, which are very important (and profitable) in this game.
Don't sell to vendors, use the marketplace! You have to work for your gil a bit in this game.
Well, there are lots of materials needed for gathering that can only be obtained by killing mobs, like fleece and diremite web, and tons of skins and all kind of bones and other random things. And they are damn expensive in the market right now. I kind of see that as an incentive.
And not everything have to proportionate a reward. I like the challenge that some of the big group of trash mobs in dungeon can offer.
Why dont SE let those trash mobs drop animal fats, coke, etc. Sure as hell solves a lot of the problems we seeing.
Play as the game was intended to be played and you won't have these kinds of issues. The devs obviously intended people to fight their way through the instance, rather than use an aggro/enmity exploit to run to the boss. Frankly, I think the speedrunners are lucky they didn't get banned or suspended for using what is obviously an exploit/unintended play mechanics.
MMO's are not moving away from it... I play most of those games, and your lying so bad right now.
EQ2 does not give stuff for trash mobs at all, maybe some Land L items from killing them, or a super rare chance to get a chest. I call your bluff.
GW2 you farm things like leather from them, and if its a person you can get a bag that basically opens into crafting supplies... I call you there too.
as for Vindictus, you totally get loot from bosses, its all boss driven, kill boss and collect x number of y component. the best you can get from the mobs is a small crafting material you may need. 1 of the hundreds you need. I call you there.
Your so full of BS at your list of games, I might have stayed quiet if you didn't call out games that I played hardcore in. Trash mobs are not profitable period.
EQ2: Cradle of Death Guild, I usually Play my SK who is on antonia bayle server. been playing since before DoF expansion
GW2: I main my Thief, Naoto Shirogane
Vindictus: I play on east side, on my Character Kanu, a scythe Evie.
As a pretty dedicated Guild Wars 2 player, anyone citing Guild Wars 2 as a great example of loot design has no idea what they are talking about. And I like that game. :rolleyes:
GW2 has an extremely flat curve of profitability at max level.
DO NOT SELL THINGS TO NPCs! Marketplace, marketplace, marketplace! Spend the five minutes to realize what things are really worth! Many components sell for anywhere from 100g to 1,000g!
How about fixing the REAL issue:
We, the "ELITE SLS*" (*Special Little Snowflakes) want the ultimate endgame gear RIGHT NOW with LITTLE OR NO EFFORT INVOLVED -- also we don't want EVERYONE to have it, that would make us less special.
How to achieve this:
- Remove all dungeon currency drops from the game
- Identify ELITE SLS players by the following criteria: A) Those that hit the cap their currency drops per week (use server data to find it) and B) Complain on the forums - Then give them 100k of both kinds of endgame currency and 999 million gil- this saves us ELITE SLS players TONS of time
- Make unique flaming armor and ultra huge glowing weapons for ELITE SLS players so everyone can see us at a distance - oh, and a giant flying dragon mount.
- Give ELITE SLS players with Dragon mounts the ability to open-world PVP - so ppl know how boss we are.
- Give ELITE SLS players a tag to their name that says "FIRST ON SERVER for EVERYTHING" - make it really large text so ppl can see it in FATES and stuff.
If SE does this, it will ensure that the ELITE SLS players will feel super elite (and super special) a long time to come.
If SE doesn't do this, the game is doomed to fail.