Im reading and replying to this thread during the maintenance.
Im reading and replying to this thread during the maintenance.
idk if its true or not but i sure hope it is. the whole "sac pull" thing is very poor design. a speed run should be because of the coordination of the whole grp in clearing content up to and including bosses effectively. Some have pointed out that clearing trash is unrewarding (i craft alot so drops always have a use for me but i understand that not all do) So I would like to see a "chain system" put in place for capped characters. (ie chain 4 gives you a token and if you get chain 6 you get 2 etc, something tame but rewarding)
Guess we will see what happens hehe. (just like to point out that i don't mind avoiding things with actual mechanics though, ie grp slips past a patrol by avoiding sight aggro or "walks" past an area full of sound aggro mobs etc)
Oh look, it's true :)
http://iruntheinternet.com/lulzdump/...3677939419.gif
Dat prediction. gg
God this prediction is amazing. SPOT ON. Good work OP.
good game. good patch.
Just wanted to say to all the elitists who were insulting the OP earllier, QQ no more speed runs for you. Good job OP!
wow OP pre-owned these guys, have a like
How did they fix this? What happens now?