The Problem is if someone wants to stay online while afk he'll always find a way - afk-kick-timer? - we'll just see a lot of afk'ers running against walls because their users put a weight on the w key :(
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The Problem is if someone wants to stay online while afk he'll always find a way - afk-kick-timer? - we'll just see a lot of afk'ers running against walls because their users put a weight on the w key :(
This isn't the case on other games. Very few people go afk and intend to stay afk for extended periods of time while attempting to remain logged in. I'm sure it does indeed happen, but the vast majority of people who go afk are not thinking about how to stay online while they're gone.
I'm sure in the vast majority of other games that's true. But at the same time the vast majority of other games are not experiencing these problems now.
I'm saying that as a result of the login restrictions (which have been published by square numerous times in the news section) players are staying logged in to avoid queues and server full messages.
It's the nature of these login restrictions that keep players logged in. I believe in this case a large proportion (maybe not a majority) of players are staying logged in to keep their place on the server.
This is why i'm questioning squares solution and proposing one of my own with the hopes somebody who is responsible for these fixes within square reads this and thinks about a comprehensive approach to solving the overcrowding issue rather than the multitude of linear approaches we have experienced since the start of beta 4.
I'm not saying it's a bad idea, I'm just expecting the worst and that's what I came up with, of course (almost) no one does this in other games, but that's because You can always log back in right away.
But true, it's worth a try. Not everyone will resort to such sneaky tactics.
Wait... What???
Most games have that Anti-AFK system, and none of them had any problem with that, ppl did not stop playing because of that, ppl learned either how to counter it, or just don't go afk for more than 20~30 minutes... Your making a wrong comparison there... It's more like ppl leaving the sporting events to do whatever they wanted to do for say... an hour and then wanting to go back... Or going to a movie, leave it in the middle of the session and just go back in another session like 3 hours later to see the rest of the movie, just cause you paid for it...
Well, whatever... Just my 2 cents.
A timer will help. It won't correct the problem 100%, but maybe it can reduce the login delays down from several hours, to something more reasonable. This is not about people idling to use the rest room, getting a snack, answering the phone, etc... this is about people who stop playing and do something else, leaving the game idling sometimes for hours, simply so they can play again at a later time. Kick all these people off and I'm sure nobody will have to wait as long as we have been to login.