Don't worry, I did. :D
Printable View
Having a friend that regularly adds cool rainbow colors to stuff on "Paint" i know that special effects don't take long to add. Motion Capture animation is so easy to do for realistic animations and everything. Hey, my friend even does some cool "Claymation" stuff too. He uses neon pipe cleaners and a black light to make them look like light sabre battles.
Can't wait to see what else SE comes out with. I never really had a problem with the visual effects of the abilities. When I first started playing I was like, hmmmm, that's what a flame ball really looks like, cool. Wasn't expecting every Melee WS to include a flip, spin, backflip, spinning weapon super fast or charging, so I was pretty happy with those too.
Then people would complain and say "Why is SE spending time on visuals when the gameplay sucks! SE you fail all hope is gone off to GW2!" Making the effects bigger is a lot faster than redoing all the spells right now(since it's not a main priority). When we get better magic visuals better WS animations may also come with it. They would also have to come up with different varieties of how spells could look before they just slap something together(unless they just copy/paste from other FF games).
Seriously, only a size increase? Majority of the spells' effect are so lame that mere size increase will not fix the problem.
I sure hope that this is just a temporary solution, and that they are going to upgrade the effects in the near future.
it does seem odd they would only post this tid'bit and not include it in the 1.17 patch notes, however I welcome the change, I saw the video of all the AM magics on youtube.... I was really sad. thats the oposite of epic? Anyway, I'm keeping my eyes open for the full patch notes. This is just a sneak peak.