The Limit Break trailer shows a bridge floating up to allow you passage so its safe to assume you need a puzzle for that XD!
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The Limit Break trailer shows a bridge floating up to allow you passage so its safe to assume you need a puzzle for that XD!
I was more making a suggestion rather than saying thats what they were blogging about. Im hoping they do something like this. however, this could help the class stacking problem, or on the other hand make certain jobs more essential than others in certain raids.
what would we good is if you needed a DoL or DoH to get past certain obstacles
maybe you'll need curtain jobs to do different things to complete the puzzle? like a arc,blm or cnj is needed to use a spell or arrow to hit a switch on the other side of the bridge or maybe different jobs are need to stand in a spot with the job marking on the ground to open a door or need to make a chess team to battle a mob group in a chess like game? to be honest its as endless as the people's thought process that is making the game...
His yoshi-p description killed me.
As much as I loathe puzzles this would be nice. Aren't we supposed to not be able to switch classes in dungeons though? Might be really awkward in a long dungeon to have to do the whole thing as miner just to solve a few puzzles along the way. At least the WHMs would have their work cut out for them keeping you alive.
The Pit? Impaling spikes? Sounds like the Mortal Kombat pit level. "Finish him!" <uppercut> Fatality!