Of course it's changed. Now i mine for fish
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Of course it's changed. Now i mine for fish
I heard this is fishing in ARR.
http://www.youtube.com/watch?v=Yg5capd2fmQ
It looks as both crafting and gathering are both easier/more reliable now.
DoL having the option to target what they want is a big change. This benefits those who are gathering for crafting (get exactly what you need), it benefits those who are gathering for the purpose of selling in the markets (they can target the most profitable item) -- AND it benefits those who purchase the goods (if something becomes popular, then it will be directly harvested more and the price will drop - stronger supply and demand forces)
DoH changes are also quite nice. The 'Quality' value looks as though it is currently tied to the level of the recipe vs your own level. This makes obtaining HQ results on lower recipes a bit easier, and it looks as though you can get a slight HQ chance even with no quality at all. The addition of a 'quality' value also allows the devs to create special recipes that have steeper HQ requirements, or none at all. There is a lot of future flexibility in this system.
Something else:
Anyone notice that all the Carpenter abilities have 'Requires: CRP' in their description? At first, I was concerned that cross-class DoH abilities might be going away, but then I noticed that recipes, skills, etc.. all seem to be written just for the limited amount of classes available in the Alpha. I expect it will be back in the beta.
Mooglebox would still be good to compare the stats of different gears