If there were enemies with dramatically different phases in which you couldn't escape the fight (and thus couldn't change job) then a RDM would be perfect for switching between offence and defence.
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This is a very well thought out and creative solution to Red Mage. I would gladly play and hope to master this class. My only reservation is that I honestly believe that Red Mage should have the Ability to Combo Melee skills and spells. Other than that I think your solution is completely solid and I hope SE takes the time to Read up on player's class Idea before they do anything to ruin this class.
I thought about this as well. The problem here is casting times. It seemed odd to do an instant cast weapon skill to only to follow with a spell that had a 3-4 second cast timer and an MP cost. Instead I elected to keep it as separate phases so that the player is only managing one critical resource at a time.
Your TL;DR is too long.
All the devs have to do is don't make NM's immune to enfeebles and red mage will be amazing.
Interesting ideas, novel take on red mage. Nice to see someone put a lot of thought/time into these things. :)
I have addressed the issue regarding the TL;DR. It's not a one sentence delineation but it should be efficient enough.
I really like this idea on RDM. Thanks for sharing it.
Bump
:D
I am bumping this because it deserves it.