You continue not to offer any actual argument. Screaming "it's unfair!" doesn't make it unfair.
Those that can't afford to buy a chronoscroll have the advantage to play entirely for free.
Those that put the time to make "legitimate" gil (airquotes obligatory, because you're not in charge of judging what is legitimate and what isn't) have the advantage to be able to use that gil to play entirely for free.
If any, those categories are the ones that benefit the most from the system.
You are aware that you're making out statistics out of nothing right?
You say that people "will go the easiest route", but what is the easiest route? It depends on anyone's circumstances. For someone that has a lot of disposable income, the easiest route will be paying for it. For those that don't, the easiest route is obviously grinding gil in the game. For those in the middle, it depends on how much money they have at any given time.
Evidence please. In the games where it's implemented, it didn't do ANY damage to the economy. Why would it do any damage here again?Quote:
it destroys the economy for one. well you can also buy melded stuff what if they sold 5 meld armor then no one will craft and people will just buy everything. playing field will be very lumpy.
last thing i want to do is shell out real money.
Why would people stop crafting? Not everyone is willing to pay real money for in game goods. Even less people are willing to pay real money for ALL the in game goods they need. IE: people would continue to craft.
