Which should give people a clue that Min/Maxing was designed to not be effective. Everything they've done tells us that they are discouraging Min/Maxing, but people just either can't see or are unwilling to see that.
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Personally I think it'd be easier for them to balance if the numbers werent so enormous and were broken down into bricks worth a certain amount of points each.
You forgot that you can purchase traits that convert an X number of one attribute to it's counterpart. as long as you are not min/maxing, then there is no real problem in regards to how the point allotment system works. If you are min/maxing however, then that is your choice, and you have no one to blame but yourself. I'm currently optimized towards phys. stats, but I have my magic stats high enough that I can swap attributes through the appropriate traits. As a result, my phys./mag. stats can be as high as low/mid 100's/mid 60's or mid 70's/ mid 80's, this is acceptable to me since I don't play magic jobs often, and it's enough at current caps to still be competent
I'm curiuos how SE is going to tweak this and or change it all together. I'm wondering if this will be changed when they add the new Attack system