Originally Posted by
flowerfairy
You can at least see its potential as a soft enrage mechanic. But these aren't explored thoroughly.
At the end of the day, the mechanics are still played out, like you said, "positioning first". The fights are still laid out in a very strict timeline as opposed to HP phase changes, making everything predictable.
The consequences of failing mechanics aren't explored thoroughly, either.
In older fights, the consequence would be tanks and healers resources getting burned out to the point where the fight is unsurvivable. What makes this interesting is that the skill of the tanks and healers could determine when that point is.
Nowadays, the consequence is getting hit by a body check. Or a damage down, so the hard enrage is unreachable. The improved encounter design didn't change this.