I've always thought the idea of it even being possible to quad/penta meld ridiculous. I'd rather melds be capped at triple and, maybe, increase the stats of the higher quality tier IV materia to make a perfect meld something that is obtainable and, therefore, something players can realistically compare to a piece of rare/ex gear.
A piece of rare/ex gear is pretty strong, comparable to triple melds, but even the possibility of quad gear makes that dropped gear underwhelming.
Me from another thread, assume that the crafted gear is also melded.
"I still prefer the XI model. Have some equipment slots of crafted gear be fairly easy to obtain but have very good stats and only beaten by the hardest content at the time. Then some equipment slots dungeon gear be fairly easy to obtain and only beaten by a HQ crafting proc of an already expensive recipe.
Something like a crafter can make a pretty good, inexpensive body piece for blm that they use for most of the content, and then they finally replace it in the last or second to last dungeon. Then have one of the first dungeons drop a ring for blm that is some where between the NQ and HQ crafted rings."
