Originally Posted by
HammAndCheese
I see your point but I don't think positionals define any of the melee's unique flavor, because they all have them. A dragoons flavor is their jumps, a monk their forms, Ninja their mudras, etc. It is yet to be seen how the melees differ from each other but based off of new dragoon they've put more focus on jumps for dragoon, and one even ignores the next positional, similar to true north but just a single action, and they had 3 stacks of it iirc. I agree in not wanting them to all feel all the same but I don't think any of them are going to lose their positionals, melee need something to have to pay attention to. I'm just basing this next point off of how PvP jobs were formed (same dev) but I'm pretty confident that all the jobs will feel pretty unique in how they function and they won't feel too similar while also showcasing more of their flavor and job identity. It's still pretty wait and see but your base concern is also mine, I don't want all the jobs to feel the exact same when playing.