Are the high-quality jobs located in the same room as us? :D
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WoW might have 39 specs but that doesn't quite equal out to 39 unique jobs. And most of these specs share baseline kits and abilities no matter how differently they play so much so that Feral and Guardian once upon a time used to be the same spec. That would probably bring them closer in mind to balancing load to what FF14 currently has as with 8.0 we'll be going up to 24 full jobs and 2 limited jobs.
Also Blizzard does *NOT* balance well at all. They lurch between massive nerf hammers and major over corrections. Swinging wildly. What was once top of the pack in Season 1 of an expac will be bottom of the barrel by a large margin the next season because of their sheer inability to properly balance and this has been an issue for them since Vanilla.
As was pointed out earlier, the more jobs that are added the harder it becomes to balance the jobs for endgame content.
Those other Final Fantasy games, with the exception of 11, were single player games where balance is irrelevant. If you want to be playing all those other jobs, there are all those other FF games that you could be playing to have access.
The devs can't please every player. Expect most jobs from other FF games to never make it into FFXIV as standard playable jobs.
Seems like a strange hill to take a stand on but to each their own.
WoW does which part and how successfully?
There was no new class in Midnight, though they did add a new spec to Demon Hunter so it would have the standard 3 instead of the previous 2. WoW has never added new classes each expansion and this was only the second time they added a new spec to an existing class. They've alternated between adding a new class and adding a new playable race.
WoW doesn't keep the classes/specs maintained or balanced to player satisfaction. Instead it's turned into a merry-go-round of guess which will be up for the next raid tier and which will be down. The Unholy Death Knight drama going on over there right now is pretty amusing. The spec was already underperforming compared to most and Blizzard just made it worse with a recent "fix". https://www.warcraftlogs.com/zone/statistics/46
It's always easy to claim that another MMORPG is doing something but you're better off checking to see if its player base would agree they're doing it well or if it's mostly wasted effort.
Or just look at Windwalker Monk for it's entire existence. That poor spec has been a ping pong ball of top to bottom ever since it was introduced 14 years ago making it clear Blizzard has never known how to manage Monk as a whole or has made any real effort to properly manage it. They only just fixed the most glitched ability WW Monk had for fourteen years and they did that by just deleting it.
Yoshi-P in the past once said that a new job for each expansion is a bare minimum need for one.
Meanwhile FFXIV is apparently unique in just how balanced jobs are at high level, and I'm understanding that WoW instead likes to tweak jobs constantly so that "everyone gets to be the best at some point." I much prefer the FFXIV take to try to let you do anything and everything on your favorite verses suddenly being trash so another job can shine for a bit.
That was literally the issue Pictomancer had during FRU. It was too good and was an unfun time for other casters that were excellent at their job of choice because PCT just blew past them. Many just swapped to PCT and, even without experience, still did way better. That to me is toxic as hell.
Fun fact: FFXI's second expansion Chains of Promathia didn't come with new jobs but it was very well received.
I mean I'm all for more jobs but they can't even make a single one remotely interesting to play in their attempt at sanding down anything remotely engaging or favoring skill expression...
almost every expanson had 3 new jobs. the third is always AST
PCT was also just incredibly overtuned though, with it coming out on top of BLM in a nearly full-uptime fight like M4S. That's less a problem with job design and just their balancing being awful.
I also recall seeing many FRU PFs at the time being open to 2 caster comps instead of forcing the other casters out too, though maybe SMN specifically was being excluded since it was so weak at the time? I know MCH sometimes was.
Also I've heard that YoshiP used to warn players that if they wanted even harder content (Ultimates) picking the right comp would also become part of the challenge, but I don't know how true that one is.