Masker Carnivale is solo, unlike chaotic raid. Masker carnivale doesn't require "[Duty Complete]". Alliance raid does which creates fomo effect. If you don't do it on release, good luck joining it later and be forced to find statics.
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It takes like, what, five minutes to join your local Chaotic/Field Ops discord and sign up for a run? Or is it scary to actually have to pull your weight? In EU, that would be Savage Slimes btw.
That, and the majority of the hardcore players that crawl in said Discords are usually awful people to be around, and it's not worth putting up with them just to clear a piece of content. Assuming they'll even help of course, since the first thing they'll probably do is look up your logs to decide if you're worth bothering with, or maybe they will carry you, but it's going to cost you.
And I would indeed say Masked Carnivale isn't casual content either, given how some of the fights are basically solo Savages even if you know what to do, but at least dying in them doesn't cause other people to wipe too.
Unless you're actively griefing, most modern groups brute force their way through Chaotic prog in under an hour, yes. If you have doubts as to that, I suspect you may be the common denominator there. Technically, you don't even need voice for it, and I learned the fight on release without voice, because it's a glorified Extreme with a body check that can be cheesed with tank LB.
One of the Ms in "MMO" stands for "multiplayer" for a reason— you gotta engage with other players. If you don't wanna do that, you gotta be prepared to miss out on content. I can't be assed to join a BLU static or even PF right now, so I don't get to have a Morbol. That's fine, because I have not earned it. And unlike the Variant Dungeon, BLU fights actually require braincells lol.
They dont care anymore. I think the game is cooked
While I 100% agree with you on this, I draw the line at voice chat and third party applications to arrange this communication. Should the game require coordination and communication with other players? Absolutely, modern content cannot be done solo and the ingame chat and grouping features exist for a reason and as you state, the nature of the genre is to be multiplayer. That being said however, if content requires you to communicate via voice using third party software or even form a group with it, thus meaning the ingame chat function and grouping systems are insufficient to coordinate a clear for it? That isn't casual content.
Truth be told the reliance on software such as Discord (or TeamSpeak/Ventrilo in the old days) is something I have never agreed with as far as MMO design goes. If your content requires players to use something outside the game just to coordinate and clear it you as a developer have catastrophically failed. By that same token, if players require other players to use these systems for content that doesn't require it (such as old field ops) they are part of the problem. We should be communicating and playing the game in the actual game client or forums, not on Discord.
Tbf, you don't really need voice to get though some of the harder content. Forked Tower? There's a group every day except Sunday that allows people to not join voice, there's even a player there that doesnt have access to Discord and watches the stream and reads call outs, and they are pretty good. Chaotic? Can probably get through just listening to what's in the chat. Hell, I've done savage before without being in voice.
I think the issue is less the game and more the fact people force others to use it.