If you're bored just play ultimates! :o
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This game always lacked social interaction ever since I started playing it. Dungeons are "hi" and then hollow. Why? Because they are always predetermined how they are played, easily done, no multiple paths, nothing to worry about. Same as for roulette. In roulette you may occasionally see troll comments, kupo spammers or edgy erp comments. If you come to novice chat, 95% of it turned to global chat where erp is discussed and nothing else. God forbids that you ask for any help in novice chat as you get scolded by fake mentors who spend 1 hour explaining to you that they aren't your buddy to help you.
A lot of these has changed this game and made most new players "afraid" to even ask questions as many mentors can drive people to insanity or make them scared of "getting banned".
Only social interaction you might get is by afk-ing in limsa and hoping someone appreciates your char lmao. Which we all know that leads to.
In a serious matter, what would you do if you had done everything?
- Farm maps? Pointless if you have gil and everything. All you will get is yapping of "I never get anything", then "do 3x my maps because I have to go and won't stay for any of you later".
- Farm mounts via old extremes? Same story. Someone gets mount and it's: "ups, my aunt needs medicine". Happens very frequently.
- Do deep dungeon? Boring after you did a lot and then get met with toxicity and "you should play this how I demand it to be played".
But oh right... I forgot. I just had to do ultimates and that would have fixed my boredom of this game.
Edit: Just one hour of coming to another mmorpg and you already see constant social interaction, help requests and it's fun.
Yeah, frontlines are way better for socializing. /s
Until people post proof of this happening twice within a one month span, I will never believe this.Quote:
ask for any help in novice chat as you get scolded by fake mentors who spend 1 hour explaining to you that they aren't your buddy to help you.
You're all about the socializing aspect, but there's all these terrible people in the game, yet FFXIV has been your main game?Quote:
most new players "afraid" to even ask questions as many mentors can drive people to insanity or make them scared of "getting banned".
Well, this isn't a very good strategy for socializing, just saying.Quote:
Only social interaction you might get is by afk-ing in limsa and hoping someone appreciates your char lmao
Have you done /everything/?Quote:
In a serious matter, what would you do if you had done everything? Farm maps? Farm mounts? Do deep dungeon?
Yeah, gil is too easy to make; they should make maps rewards market probihited. Maps are pretty boring, too, since there's no danger of failing at all and things die too quickly, so they should work on that.
I'm not sure why you're expecting people to stay in an extreme forever after they get their mount. Just put up the PF and go back in? People actually socialize quite a bit in extreme farm groups.
Deep dungeons are the worst content in this game, ngl. An entire game mode that revolves around avoiding as much combat as possible is boring. Also, isn't deep dungeon exactly what you wanted for dungeons? Multiple paths, plenty to worry about, not predetermined cause of room layouts and RNG mobs ... Sounds like the perfect content for you?
Which MMORPG? Go on, share all these good aspects of it, so that the devs can get feedback (they don't read these forums lmaeow)Quote:
Just one hour of coming to another mmorpg and you already see constant social interaction, help requests and it's fun.
The post boiled down to... "Don't like it? take a break", and savage raids is not really a solution to a game completely devoid of fun, it's not really any different to propose that people do 15,000 levequests, collect 20,000 Accursed Horde, do all Relics (inc., Luminary Tools) and 5,000 S-Rank hunts.
I get the earnestness of trying to propose people do savage raids, but, yeah, nothing was basically said...
I counted 70 here..
Anyways, I'd say there's a lot more engagement included in savage content than any of those grindy options you presented. It's fine if you don't like savage, but it's definitely way different to recommend savage.
To me, if a game is "completely devoid of fun," I would stop playing it--it would be by far the most sensible solution. Or ... to try out something new in the game, especially if your complaint is that the playable content is too boring. Doesn't have to be savage, but I'd say it's the most exciting option out of the bunch.
It is highlighting why their post ultimately doesn't really say anything -- My example was simply pointing out this is what was going on in some instances where people were complaining about the content or lack thereof in Endwalker. It was not a genuine recommendation.
Since you've clearly misunderstood, let me put it like this... Suggesting that people take a break or quit the game in response to complaints does nothing to resolve those complaints, it shrinks an already shrinking player base further. Hence why it doesn't really say anything.
Many people have already tried savage, and have found out it is either not for them, or it doesn't offer what they are seeking, which is why it's largely an empty comment. It's no different from the "Why don't you go do this if you want engaging gameplay".
So, you're referring to situations in Endwalker, where people complained about lack of content, and they were told to do content that is not engaging ... and those people were not saying anything useful, because they were offering solutions in the form of non-engaging content, and that their recommendations weren't genuine in the first place? I still am seeing something different here ... savage is engaging content--not 15k levequests.
Okay, so the example was basically saying nothing. Gotcha. The problem here is that you, and the person you are responding to, are talking about two different things. The person you're responding to was responding to the OP's post, and was advicing individuals to take a break/try savage, not from the point of view of what is best for the game. Subscription decrease is definitely a stronger enforcer of change than what people here are suggesting to do.
Many people have also never tried savage, and are highly reluctant to try it for various reasons; OP didn't say they've done or not done savage. Considering how the person was offering individual advice, the solutions of "take a break or try something new" seem like the only two reasonable things to do.
people have a weird relationship with the game, they clearly dont enjoy it but telling them to maybe take a break or so is answered with so much negativity, game cant be that bad if you keep playing huh?