And so frequently they’ve been wrong to do so. Energy Drain? Kaiten? Bard’s song buffs? That Viper thing people liked but disappeared idk what’s it called? What makes them right this time? Because a silent majority neither seen nor heard of swore off Bard for life because it had a 2s cast time on Ballad? They just arbitrarily decided to remove it because they misunderstood the point of ‘no bard cast times [on our bloody weaponskills lol]’
Why did Bard even need a ‘rotation’ in the first place? It already had song/mp management, dot mangement, and procs. It seems like poor justification for them to say ‘it desperately needed its support spells converted into dps stances because they totally had nothing else’.
Unless they had some kind of alternative means of engagement. Like, say managing the use and uptime of support skills or casts/positioning in Summoner’s case? Something to set them apart from other jobs? Not to say Summoner should be some bard-style pure support class but it has always had some decent utility.
And I’m just as unhappy with that as I am about Bard’s song casts. I also dislike how little healers cast compared to spamming oGCD. Just because that’s the current trajectory doesn’t mean I have to sit back and accept it without expressing that. It’s like, my right as a subscriber to scream into the void lol.
I mean, Dancers get to play the dancing minigame during combat so I don’t see why Bard couldn’t have something similar with songs if they wanted to something more than ‘just make them spells’. But then that’s also part of my point; instead of adapting them as spells to work more in line with the ‘constantly attacking’, or adapting them into something unique like Steps, they just took the easiest possible route and made them dps cooldowns with a party support side effect
That’s my point above though. Personally I’m not happy with Bard currently feeling ‘too much Archer’ and ‘not enough Bard’. When you have two(three?) separate groups seeking entirely different things out of a job, is it not an inevitability that it’ll be stretched so thin it simply loses all its depth? That doesn’t make much sense from a physics perspective but it does sound good. I’ve been saying for years they need to do something about separating the jobs so the whole thing can be put to rest. Archer/Ranger can actually do justice to the job as it’s existed in Final Fantasy without being caught up in the musical-magical trappings it requires by necessity to get the ‘Bard’ title. Likewise, Bard could actually exist as its own independent job as it has in previous games without archery constantly having to take center stage simply by virtue of it being tied to the archer base class. People who want to play an Archer/Ranger shouldn’t have to be bogged down with weird magical abilities like Radiant Encore any more than Bard should be bogged down with firing arrows and conjuring the power of darkness (seriously what is going on with Shadowbite and Heartbreak Shot lol). It’s not a ‘realistic’ or ‘practical’ ask and I highly doubt they will ever do it, but frankly I think it’s going to be inevitable in the game’s lifespan.
And I mean as an aside I feel similarly about Ninja to an extent. It makes a lot of sense coming from Rogue but at the same time the Rogue/Thief isn’t just a classic FF job but a classic rpg archetype, so it seems like a huge missed opportunity to me not to lean into that. But then, split jobs were a failure according to SE, so it’s not like there’s any hope of ‘Thief’ existing in that form while Ninja is around. Which doesn’t seem particularly fair to me lol; they should have more forethought about this sort of thing.
