Yep, just "liked" your post. Need more gamers like you in the MMO world :p
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well even the bottom part. it looks like "stracraft" very spacy, and not wow'ish. its just unprofessional and not that good looking like the original WoW classic UI. for me its destroys the atmosphere. but it seems to be just me.
fact is, that user interface has nothing left of WoW art style.
but well.. the most important thing is that you have the option to see that you are 15 yards away from the mob *sarcasm off*
Damage Meters - It's going to happen. We already have a parser that anyone vested in endgame is using. Deal with it.
Scrolling Battle Text (to organize all the damage I deal/heals I receive to the center of the screen in HUD form ( ).
Gatherer - I plan to level my miner and would like to have an addon that marks all possible nodes on my map/minimap.
Unitframes mod - Eventually I'll get tired of the default UI and want to change it up. See pic below.. Why do people always post the ugliest pics of WoW addons for their complaints... oh right nvm.
One Bag - One bag with 100 slots and everything visible is better than opening 4 bags. See pic below.
Cooldown bar - Countdown for abilities that will come off cooldown. Bar can be shortened to show 30s, 60s, 90s. See pic below it is above my bottom action bar.
Threat Meter - This one I almost completely expect to see. SE has already given us a way to gauge threat it's only a matter of time till someone puts that in numerical form on top of a bar.
Distance display - Would be soooo useful for BRD. Gives you a nice number in top portion of screen telling you how far you are from mob. Number is color coded by distance. Red = out of range etc.
http://images.bluegartr.com/bucket/g...e1a2b56abf.jpg
I always thought the original WoW UI while functional and intuitive it wasn't very good to look at. Like the spacey/starcraft one here a lot more.
Anyways thats it for now. I'm sure I'm forgetting some though.
@Tonkra
Ever heard the word customization? Why would I care about what others do with their own UI as long as it doesn't affect me?
well for me its frightening enough to see that abiously many people dont care about atmosphere and roleplaying than on dmg numbers. but you are right, everyone can does what he wants to.
well first, its not anyone its just you and many others. secondly i havent played with that many guys who used parsers in the background.. happily.
and i was asking myself.. well we succeded in that battle.. am i a better player next time when i know how much damage i did in a total? ;XD
I'm sorry, but this is not how you properly create your personal UI.
Here, let me show you how its done:
http://img171.imageshack.us/img171/1...2110170057.jpg
i am able to see for example that there is better equipment on the market available than artifact stuff or what the heck ever..i dont need a parser for that..
it goes like this: better equipment -> the more damage you do. i dont know if you experience this, too.
i am coming from DAOC (Dark Age of Camelot) which is a hardcore PvP game, there was no dmg meter at all, and people knew how they maxed out their chars till perfection (with armor templates they created on their own) and to reach for example the casting speed cap for mages. (which was not that easy). it didnt need dmg di**-o-meters.
trust me