Pretty sure you just made this up. You asked for evidence for the post that was deleted, so now it's your turn.
I do not think you made this one up, though, lmaeow.
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Yes, I wonder why the post about a game completely unrelated to FFXIV, other than sharing a genre, was deleted in the FFXIV General Discussion, a forum made to discuss FFXIV.
On a serious note, if you want to discuss an unrelated game, r/MMORPG is right there, or any social media that allows for open-ended topics.
for me it is because casual players make everything a slog. i am trying to speed level in dungeons and casuals cannot tell their left hand from their right hand.
you shouldn't chase the casual players away >.> they're the ones keeping the lights on for the service at the end of the day not getting bored an bouncing thru thousands of other games a day/week lol i really dont understand those who subscribe to this mentality of casual vs hards if anything this is like a hardcore paradise they get plenty to do every expansion meanwhile the rest are just sitting here bored outta their minds doing the same boring af formula ad nauseum its not fun running dungeons everyday ya know or doing locked out 24 man raids every week... even sidequests have gotten stale from over use of the same formula. an player housing is a travesty an pounzy scheme we were made to fall for all for the sake of greed an force ya to stay tethered to the game at all times. despite the developer sentiment that we should take rests in between patch cycles XD
lets just not even talk about pvp >.> you love it or you hate it enough said lol
Isn't WHM the highest damage healer, because you can spend lilies between pulls and get blood lilies for packs?
Also, from my experience, it's usually the healer damage that really makes a difference, since a lot of healers barely do damage. DPS are always focused on doing damage, tanks mostly focused on doing damage, but healers often spend more GCDs on healing than you need to--or in general just being more scared of dying.
This speaks more about general player skills within the role than anything tbh.
When you (general you) create a job designed to be playable by a toddler faceplanting their keyboard, I don't think it's a surprise that they will attract players of similar types one way or another.