savage level? where? what content?
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i dont think chaotic is too far away from what the community wanted. the difficulty is good... but it has too much savage style mixed in.
like, if phase 1 is one boss and phase 2 (without that tower body check while the entire alliance is split 7nto multiple groups) as the second boss... and then like 3 more bosses it would already look entirely different
a tower mechanic where you need 20 people but at a time the alliance isnt scattered over several platforms eould be fully acceptible
i mean cid has a 18 player tower mechanic
I honestly don't think that standard fights for 24+ players can work well in high end difficulties, because of the logistic nightmare that is to set up a party and expect everyone to be at the top of their game.
I'd be happy to have more high end duties for full parties in odd patches. Currently the only things going on are the Trial, Unreal and Ultim... oops. Well, even Ultimates are not exactly everyone's cup of tea.
What if they made Unreal versions of the alliance raids? Like basically min ilvl with some DPS checks / enrage modes in some spots? And the gear would obviously need to be decent enough to make it worth it.
players should be able to help each other out if another person cant make it.
i know thats somehow against their mechanic style in more difficult content. but thats something very important for mixed groups. yeah weaker players would be carried but thats alright.
im tired of savage because it mainly consists of these high presicion body checks where noone is allowed to mess up
Lets not stretch a already lagging behind dev team to do more content that's not needed in the game, please. Let them focus on things the game really needs
It would be kind of nostalgic, reminds me of WoTLK,,,,