I'd rather have a progression server that went through ARR-Stormblood.
I'd rather have a progression server that went through ARR-Stormblood.
There's a reason why FF11 is still around and FF14 nearly killed Square Enix.
While both feature slower style combat, FF14 1.0 had many issues that made it awful to play. The interface was laggy, bugs were numerous, it actively worked against you to limit your play. Also there was almost no story.
FF11 is a far more complete experience, and it being one of the earliest MMORPGs to come out in the west adds a lot to the nostalgia factor.
Nah, it doesn't really say anything. Heck, the calls for WoW "Classic" started during WotLK, which was its most successful expansion of all time. People have a natural tendency toward nostalgia. I'd even be curious how many people "asking" about it even played back then and have any clue what it was actually like...
I would probably try a 1.0 classic server to see what it was like since I never had a chance to play it. But from what I seen of it I think I would prefer sticking to ff11 and old school runescape for the classic mmo experience.
How would they fund it? A separate subscription? Some free-to-play experience inundated with microtransactions? They would have to find a way to make something like that financially feasible to maintain. The mobile version is free-to-play with what appear to be pretty widespread microtransactions.
I don't think they are missing the MMO in itself but something my ore simple.
challenge uniqueness and better story.
today healers are barely needed everything is around DPS check and body check. SE removed all unique skills of all job to make them more accessible but all fight became a puzzles remember and you will be fine.body check and DPS check are the only that technically kills run today it is rarely a tank lb or a heal check. the game lack real challenge lack unique jobs I count all content in this.
Like chaotic raid is a boss fight that will at one point add two other boss but! only cloud of darkness and is filled with body check being rather insane. Yet the crystal tower doesn't only have cloud of darkness it is also Xander Amon Cerberus like chaotic isn't a alliance raid in the slightest just a bigger savage it was also supposed to be a transition for people to go in and then go savage yet it did so poorly that only savage raider and ultimate player could really do it with how insane the body check are. I aren't casual but due to my play time this is impossible for me I did it in week one saw .3 once and never again! it was so intense that after the first few weeks the content was dead and when people run it. it was during the time I sleep so the armor the mount and everything is lock because I will have to sacrifice my sleep to enter it.
so people are craving really the old MMO but the old mechanic and feel of those
I would love to experience the story and world of 1.0, but I would not touch the gameplay with a 10km long stick. I don't understand why people would want something so horrible, it's not even "its just old" it looked clunky af even for its time and badly designed