Interesting. Must be a playstyle thing. I have those exactly reversed.
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Yes, your play style determines which mode you prefer.
For Seize, in my opinion, SE need to gives back Ninja true stealth (same way as 2.4 version) so tome node can be steal by Ninja after taken
This will result an alliance need to make critical decision on whether to leave defender
This is also an effective way to counter Premade
During 2.4 to 3.1, I don't really care if you are 8 men premade or not, you won't have the men power to fight if I keep split random off your force because I repeat steal the tome node
Interesting. I don't recall which jobs were in the wipe-out I experienced, but it was at least 8 people total; I counted on respawn. I'm assuming it does a fixed HP, so that tankier jobs have a better shot at surviving? Looked very odd that everyone near it went straight to death bar.
Yeah hurling meteors at the stack would be sensible, but in this instance nobody did. Guess I might have missed a less flashy AoE, but literally everyone died right when it resolved.
Pretty sure the best policy is for the marked player to run away and eat it.
I liked it better now. The guardrail made the knock back basically not a thing anymore. And melting other ranged with mch is actually fun. And That sheer will around the flag is also fun to use. I was able to pull 50k hit with only white battle high