It's great, one of the coolest normal mode fights they've done so far. I hope the arena changes are carried over into Savage.
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It's great, one of the coolest normal mode fights they've done so far. I hope the arena changes are carried over into Savage.
Not been doing any extremes, let alone savage (which i will never be doing) proper on content before Dawntrail (Now i've done all three extremes in DT + chaotic alliance raid even) but... my god... that was a wall to climb.
Personally i was at my skill cap limit there and it made me doubt myself and i actually wanted to step down from doing arcadion altogether
BUT
after sleeping over it i see it as a challenge. And challenges are made to be succeeded upon.
Although it might take even longer to learn then the previous R3 fight.
I am not asking for a nerf here. Please leave it as it is. Thank you
I'm glad it was in the game. It made my first set of healers ragequit, so I requeued as healer and we oneshot it even though the other 7 were blind because I insisted on dragging everyone to the finish line in a drawn out corpse fiesta to get my first clear.
M7 was a fun fight and an extremely nice surprise.
M5 was neat but not that challenging, M8 I'm looking forwards to the Savage version because I see huge potential if what they've created, even if M7 currently outshines it for the normal version.
M6 is... eh whatever. Honey Bee has made a far lasting impact and continues to make her mark even after "retiring" from the Arcadion.
It's awesome. Easily my favorite of the normal versions.
Probably? I can't say, since our FC group manages to stomp them before the cast was out.
However, confusion settled in once looking away was not the solution in this, which was usually the case in blind/petrification attacks. Figure the missing eye icon was a subtle hint for something, but we initially brushed that off.
The zone transitions are really cool. The adds were extremely welcome, and as a tank I LOVED that there were several interruptable aoes at once and it was up to us to choose two out of the bunch to get rid of in order to give the party the easiest time. Love that and absolutely want to see more like it.
The rest of the fight, while exciting to do for the first time... gotta be honest, not impressed. Glad to see more challenging normal content but I really don't think it's all that big a shakeup to xiv's combat. Definitely was moreso than the other three, at least.
Not sure how you cannot see the weapons, as he is pretty much holding them. it's either a club or a sword that he is holding, and based on that, the attacks are either outside or inside. Later in the fight, he will have both, and which one he will use will glow first.
Way too fast, way too much movement. But for the first time in way too long, the devs remembered they can put adds into raids AND change the arena. Hopefully they do something like Shinryu EX or Ghost Train in the future. Or literally any other stormblood fight, because stormblood was when encounter design was at its best. So I both love and hate it. I hate it because it represents a direction to the game's design I hate, but I love it because it shows more things the devs can do, but oddly choose not to Oh well, we'll see how savage is.