Originally Posted by
Commander_Justitia
Shield smite should be an off global if you ask me...Because of the ridiculous delay PvP has nowadays, 1s will pass before you see an enemy with guard, if you used a weapon skill, well great, wait another 2s - so you are at 3s of Guard buff, 2s remaining and you can cut short the final 1-2s if you are lucky and in range with that skill. Not so great...barely beneficial.
Often players cancel their guard before it runs out to be less predictable, to not be cc directly when they come out, to be able to use recuperate.
Paladin will be much more useful with that ability to be used whenever...
Imperator delay is still so huge though...And the amount of times I covered and guarded myself only for the target to die 2-3s later from "late dmg". The whole decision making progress is ruined because of this delay in CC. You often die because you used 1 ability 4 GCD's before, when you technically already had to press your panic button while nothing was happening. It doesn't make sense. And you are too often hit by abilities that weren't even aimed at you, making your situation worse than you expected, just by the power of luck and rng it has been decided.
The skill of "reaction time" has been extremely devalued with this current PvP mode. I don't enjoy playing it seriously. And I probably won't.
It is weird to think that old PvP seasons had better netcode feeling than the newest, at least from my memory. I was able to press so many offglobals at once...Now impossible.
Also feel like its missing a range skill like shield lob. The detriment of having only so few abilities in a PvP mode I guess... Niche abilities that are really useful in some situation simply dont exist. You only have stun and nothing else, if that fails you wont be able to close distance. Gnb has 2 gapclosers, war has 2 gapclosers one of them with aoe stun and a drawin/slow, drk has 1 gapcloser and a drawin. Pld has 1 short stun with holysheltron being unreliable for the slow, I rarely hit someone with it, because of its very small radius. The skill description wont even say, I think, how big the radius is in the PvP guide. I guess its 5y only. It just takes 1 aoe and the barrier is broken. Most cases you never get the slow if enemy is nearby.