Originally Posted by
Kaurhz
For a little more of a detailed answer, for many players they had been playing when the game demanded a lot out of you, so it was capable of keeping you occupied for very extensive periods of time, and this was even without needing to diversify your content consumption. For instance in the days of HW/SB, you could comfortably just do crafting, and nothing but crafting (and it would keep you entertained and occupied outside of the number dopamine that consumes modern crafting). The game generally speaking would demand your attention a lot more, and for people looking for that, it was an amazing game, I am one such example.
The game since then has streamlined more, so activities like crafting no longer really demand what it used to, but is now a much more approachable content type.. Obviously this is something else where it's very much preferential.. Do you want something that you feel like you can drown in? Do you want something that you can maybe play a couple hours here and there on a weekday.