I wasn't saying it was a forum issue or a you issue, but rather that I've been here long enough to know that SE ain't gonna change things such a substantial amount that everyone universally starts expressing positivity on the forums.
Pretty much that. It's also the casual/returner factor - where they take a break, come back and complete two expansions they missed. So the gameplay is catered to guarantee the smooth progression of the potential player that hasn't played for 4+ years and just came to do MSQ - maybe a percentage of them do an extreme or a bit of savage, then they get bored and quit.Quote:
I suspect the only reason they get away with it is because this game's churn rate is very high and there is no "memory" in the playerbase. Compared to a lot of other MMOs, most of the players in the game have played only one or two expansions.
It depends a lot if they find a social connection as well. That's the biggest thing to tie someone to an MMORPG long-term. A lot of people don't find this, but the ones that do often get pulled back regardless of their enthusiasm for the game itself. Managing an FC, RP, being in a static, hunting, their partner plays, etc. Once they lose that social connection they often question if they will continue playing.
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so that they can get away with saying that they technically delivered on their promise.
What a lot of people have misunderstood when I've said things in the past is that I'm just arguing they technically did it, not that it's necessarily satisfactory.Quote:
It takes a tremendous amount of bad faith to argue that things like Baneful Impaction delivered on their promise.
