I put that in my "no thanks" text because someone on here point that out and one time, and yes you are correct.
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And you also have to understand that I couldn’t give a single solitary f……. About ultimate balance when compared to PCT’s mechanical design and even amongst other high end players that isn’t an unpopular opinion
PCT is overpowered in FRU because of its mechanical design (whether you (general you) think PCT is still too high in savage or not is irrelevant as there is no version of PCT in current full uptime that blocks the other casters) and that problem of mechanical design only affects ultimate (same as NIN and SCH’s advantage in CAR is unique to CAR)
If a mechanical design that is even as slightly different as PCT’s is compared to the baseline breaks ultimate balance then its content design that’s the problem at this point. Jobs shouldn’t hate downtime I still don’t understand why ultimate balance breaks down to basically how little or how much does your job hate downtime.
An incredibly well received job that has a somewhat unique mechanical design that inheritantly biases it in ultimate shouldn’t be fundamentally changed because of ultimate alone, it simply isn’t worth it
At this point content design vs job design is so fundamentally broken in favour of bloated flavourless jobs the easiest way to balance PCT in ultimate is to just ban it from ultimates till they can actually retool the rest of the jobs to not hate downtime more than fucking WHM of all jobs
Well not to worry because guess what? We got more buffs coming along the way! Source http://blog.livedoor.jp/umadori0726/.../62052668.html Translation from the reddit server
It just is hilarious they seem so allergic to any sort of nerf at this point, uncaring of what this will do to the earlier content.Quote:
Q13: Are upper adjustments on BLM under consideration?
Answer: There will still be buff adjustments for BLM. We were too careful about the job, sorry!
They could ger rid of PCT, and the argument would still exist. I'm sorry, but every other job has something to compete against. BLM has to take the L sometimes in being the top dmg caster job.
Likewise, the sheer foaming at the mouth over FRU is amusing, something that even by their own report has a low % of actual usage and it somehow defines the "overpowered" nature of a job, till you look at Savage, and EX's and then suddenly that argument dies near immediately. "It has support, it should not be do so much damage" Meanwhile ignoring that DRG has support items that put it above SAM and VPR in some fights. Oh right, this is only a unique problem cause 1 job has a design that isn't the norm?
Maybe stop doom scrolling PCT is going to ruin the game, especially for when in the majority of content is proven otherwise. Think that would help a ton of people more than some potency change.
Isn't the reason behind that simply that combat design and job design in this game are set upon VERY static rotations?
Given that you "need" to press spell A at minute 2:23 of the fight, or else you have downtime, GCDs are being lost and crippling even your raid buff timer usage, making it a huge loss for everyone... Doesn't it mean that pushing forced downtime in fights due to all boss's spectacular flair of animations, would cripple the concept?
I do not do content like Ultimates or Savage, so take it as a genuine question.
Because every time I had some brief experience with such content, eventually repetition became a point where I knew that I would always use the spell A when the boss was using a certain thing, or else I couldn't do anything else. Such a thing was even applied in Normal content, like the Proto-Carbuncle having a full 20 seconds cutscene for phase transition, 3 seconds after the Raid Buff resets in the fight.
Downtime always felt bad, for any class, Picto just has something to take advantage of it, technically. And these days, fights have more downtime, and classes have a more and more strict rotation if you are trying to play it optimally.
I don't see any issues with getting Arise at level 66 or somewhere around there (and preferably with a 1 minute recast for balancing reasons), it'll prevent the stupid deaths that come from someone using an action immediately after being revived but before being healed up a bit and so dying to a raidwide.