Originally Posted by
Azurarok
What if burst timings aren't all synchronized to 120s, being back to the 60, 90, 120, 180s and such, have different lengths by the job, and the jobs with these buffs also could vary the strengths of the buffs with different costs? Could it not help address how we currently only have one exact way to go about applying buffs no matter who is in your party?
As for AST's card RNG and its lows, I think that inconsistency was necessary for it to be as strong as it is. Theoretically they should have higher highs than WHM could but also risk being lower lows in the worst case, while having enough tools for a skilled player to turn around that bad RNG to keep it from dipping too far low.