It's better to have busywork for the sake of it, than it is to effectively have nothing bar 1-2 quests.
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That'd be pretty cute
I like when the developers do little things like that. For instance during the event where we got the tonberry outfit, we could see the scholar NPCs again and I thought that was fun
There was even that mini dungeon that we entered to save people from the demons at some point, or the valentines day maze
Imagine if they were to make a sort of haunted house
I know we can sometimes go into haukke manor and dress up as random NPCs, but I mean an actual haunted house with things trying to scare us
Holy ell. Seems like Skinner doesn't need to put people in the box, people YEARN FOR THE BOX.
This is what I want to see in a Holiday event:
-Story about 3-5x as long
-An interactive event (Either a holiday reskinned dungeon (like the first time we met Papa Gruff), a duty (like the one match making thing), or minigame (like the rhythm caroling game)
-When it's done, at least 10 of those side character cameo cutscenes they like to do sometimes.
-More items. Should always be at least a cosmetic outfit or weapon, a barding or the cosmetic appearance thing (umbrella and wing thing), a minion or mount, and housing item (at least 2)
Maaaaybe have the event give a token to buy holiday items, but 1 for 1, and you can get it all of it within a reasonable amount of time. Like a day, maybe 2. If I wanted to work during the holiday, I'd work at work. At least they give me $44 an hour for working there.
I want more things to do in the game, guess that means i want the skinner box
making the story longer is not repeatable content, i would rather they ditch having a story event every year to put that time into making the event have fun things to do every year like gw2 and wow have.
I still come back to gw2 every halloween that maze is so damn cool
GW2 Wintersday is so delightful too. Implementing some of the good ideas in this thread would be a huge improvement for FFXIV's seasonal events.
I like the little festival area they opened up for this one but theres nothing to do there.
There is always a danger of becoming too grindy or too job like. I hate when holidays are designed where can't miss a day. You should be able to get everything in less than half the available days.
There could be a combination of daily and infinitely repeatable activities.
I like mounted/vehicle quests but many of them suck in this game. Some older ones have a dialog each time you hit something, that is completely unnecessary. The new ones for the pelu pelu have "fixed" this by just have you do something once. These kinds of quests should have like 5 or more targets but you shouldn't have to stop to read a dialog. Just have people respond with speech bubble and animation/emotes so you can just move on if you like.