Delete all the badly and boring designed DPS jobs instead? Balance Picto, sure. 5%-10% potency decrease on all CD-based skills.
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Delete all the badly and boring designed DPS jobs instead? Balance Picto, sure. 5%-10% potency decrease on all CD-based skills.
I don't think it'd work well with absolute numbers, but yeah they probably ought to take ~10% potency off of most CD-based skills, basically all but the two filled combos. Maybe more like 3%-5% off of Holy and Comet. But definitely more like 10% off the muses including the whole hammer combo and the creature spells, Rainbow Drip and Starry.
That'd as a whole result in ~5% overall damage reduction, putting Picto squarely in mid-field where given it's raidbuff, its mobility, shield and overall flexibility it seems to be well-fitted, especially because it'd still scale better with downtime than most other DPS. It'd also heavily curb the burst in particular, mitigating their multiplicative effect in raids somewhat.
It's not really the burst potency that's the primary issue, although it's a contributing factor. The reason why everything moved towards resource systems is that timer-gated burst becomes more powerful as you have more downtime. PCT basically ignores this, starts with a full burst on opener without having to build up to it, and can use downtime windows with no target to build up motifs, which are the only long casts.
It's basically like if Soul Sow gave full gauge and had a 1 second shorter cast. That's not creativity, that's just unbalanced. If motifs required a target, you probably wouldn't need to make many tweaks to potency. But this was pointed out ages ago.
idk what they gonna do tbh. they are cooked state rn.
That may fix this downtime issue but at the same time it would 10x make the job feel worst to play. Ask brds how it felt to have their songs req a target...its not fun at all. Sure picto needs nerfs but making moitfs require a target would ruin the jobs feel and I don't think that the way to fix somethineg.
I don't know why I keep seeing this take. EW BLM could handle Endwalker fight just fine, with only one possible exception (TOP P6).
DT BLM as much as I hate it, has enough more than enough movement to handle the DT fights now that we've gotten Ice Paradox back. Anyone saying otherwise just needs to practice their casting fundamentals.
The state of BLM has absolutely nothing to do with how overpowered PCT is right now. I really don't get all these complaints about the """fundamental design""" of PCT. Just remove some damage from the class, maybe turn the starry raid buff into a personal buff. Boom, job fixed. SE I'm offering you this advice for free.
Because EW BLM really isn’t what BLM is either when you look at the history and progression of the job
If you are using non standard to make close to half your casts instant why do we even have a caster role at this point
This links into a wider problem with the fact that the only fight design square has made since SB being one that actively hostile to casters and as such they make them cast less as a compensation mechanism. BLM also has the added problem of every mechanic they add to it makes it burstier and burstier
The sustained turret is dead at this point, since the flare change per 2 minutes PCT spends more time casting than BLM and the least mobile class in the game is SCH
I'll be honest, I'd rather keep that unique aspect (much like spammable Rezz on Red Mage and such) and make Picto intentionally 1-2% weaker on full engagement fights in return for a 2-3% glory moment on fights with lots of interruptions. Differentiate jobs, just make the difference small enough.
Plus honestly this could always ne balanced by having Picto resources work a bit like a rage-system where if you spend time not fighting, they drain away slowly.