The changes are good but they are nothing to write home about.
- Dark Missionary 5% phys mit is nice, but it doesn't change the fact that Divine Veil and Shake often out-absorb DM against magic damage without even counting the healing. They could have made DM and HoL universal 10% and nothing in the game would break given how strong shake and veil are.
- Healing on Carve is good in so far as you never have to press AD ever again unless you're doing a dungeon, but that's about it. Aurora going from 1200p to 1800p means that GNB got a higher HPS buff than DRK, which is kind of funny.
- I guess we are now buffing potencies on top DPS tanks for some reason.
- Dark Mind is now in a good spot at least.
There is still a litany of problems with the job, not least of all is how dead the rotation is between the 2min bursts. At very least put Carve and AD on a 30s c/d so we have something to press, and now that Aurora got buffed can we get a 150p/tick regen on Oblation?
