Originally Posted by
CKNovel
Why swap damage instead of just raising healer damage?
It's a logic I'm confused with, why do healers believe that in order to make healers fun, you must nerf the tanks?
In my opinion:
-Healers should have at least a similar DPS to tanks. I don't see a problem with healers having more DPS than tanks.
-Healers should have more than restoring HP in their kit, integrate debuff cleansing in their oGCDs heals with Esuna being an emergency.
-Healers rotation should mixed healing and damage with similar abilities liike Assize you can either keep to heal or use on CD for damages. Or similar to Lilies, make the GCD heal not a DPS loss.
I believe we face a problem as long as we have healers sitting between the two chairs of "Healers is a heal" and "Healers is a green DPS". It's necessary to choose one and assume the choice, don't make healers pure heal if there's nothing to heal.