Originally Posted by
W00by
At any rate, on the original subject; the 2-2-2-2 fight design is, unfortunately, essential to the game. Mechanics must be designed around the assumption that there are 2 melee, because even though there might not be, there always could be 2 melee. If you design fights around 1 melee, 3 ranged, then any comp that wanted to run 2 melee would have to deal with the fact that one of those melee will be severely limited by mechanical design, which would not be the case for a 3 ranged comp in a fight designed around 2 melee. Since casters are not impacted by being close or far from the boss, mechanics must always be designed around however many melee they can accommodate. If fights were designed around 4 melee and you could bring all 4 DPS, then people would just bring whichever 4 jobs are the best right now and you wouldn't even see things like aiming DPS in the current meta (which is a separate problem, but still unfortunately the case).
2 melee design is to allow both double caster and double melee to work--it doesn't demand one or the other..