Originally Posted by
Zolvolt
Have you played the extreme trials? (genuine question i am not belittling you if you haven't. Just pointing out extreme trials call for a use of all of your tools right now) you absolutely have a use case for every one of the cards at your disposal. If you're not using them then thats not a problem with a job, thats a problem with the player. You also only need to use the cards within their draw windows (4 card uses per minute) for your apm to not drop. You don't need to use them as soon as they are drawn. You are not losing casts unless you draw over your other cards.
Then say that instead of dumping on astrologian. We all know that healing requirements were low in EW and were unhappy with that. Anyone whose played DT healing can vouche for how much better it has been /so far/
This is subjective, if you truly enjoy "melee card goes to melee and ranged card goes to ranged" over best use cases for a defense, a hot, a shield, and a healiing buff, then you're free to your opinion, but most of us long-time astrologians don't ever want to go back to a version of astro where there is no thought to how you use your abilities.
Astro is still tied around heal/mit prep and delayed healing which has always been a part of it's identity that, at least for the moment, it's counterpart whm does not share. It also is the king of "single target" beneficial effects. Which no other healer can compete with them on in any capacity. and SOON astro will also be known as the instant cast- double weave king of healers. (once the lightspeed changes come in) I'd just like to iterate one more time, there is a use-case for every additional healing and mitigation button astro received in the current Extreme trials and in the expert dungeon roulettes. This is a fact, I mean the dungeons and trials are a big step up in damage from endwalker's hydaelyn and zodiark and entry-expert dungeons. If they keep on this track with future trials and the savages then astro's have nothing to fear. But you would have to play the current content as astro to experience this. Every one of the other dawntrail astrologians I have spoken with in game are in love with it and only have minor complaints (like sun sign taking too long to apply it's buff, or the way the draws line up right now even with a 2.4 spellspeed)
The final thing I'd like to add is about tank survability. It's too strong. Tanks should not be able to survive expert dungeons at min ilevel solo. Every tank can except dark knight. At least in the extreme trials a solo tank isn't going to beat enrage, so it's not a big issue there. But tank sustain is just crazy. (though it's not I can solo 6 enemies in w2w pull crazy so there is that)