Its fine as it is, they should improve the odds of double meld, triple meld should be as difficult as double meld is, im leveling crafts to avoid over paying for weapons.
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Its fine as it is, they should improve the odds of double meld, triple meld should be as difficult as double meld is, im leveling crafts to avoid over paying for weapons.
Um.......if I buy a 2 mil Gil item, the 2 mil Gil that I have is now represented by that item, its just that my 2 mil in gil is no longer liquid. If I decide to sell that item once I'm done using it, barring huge inflation/deflation, I can get my 2 mil Gil back. If I try to meld that item and it blows up, that item no longer exists. My 2 mil Gil worth of participation in the economy no longer exists.
But if the 2 mil Gil item is destroyed by attempted meld, as opposed to sold to someone else after I'm done with it, then there is 2mil less in the total economy.
Incorrect, because gil isn't measured in items. Your item being lost just means that someone else will move the 2mill, or you will have to find another way to get someone to move their 2mill into your inventory instead of theirs.
Again, neither of which are CREATING gil.
Everyone has brought up valid points about gil sinks but I feel that the amount that is removed is small (50k for item) and then the market taxes for the item are there, but they are relatively small compared to the value that weapons are selling for. Money is getting shuffled to other players, but usually older players are the ones who are able to gather and craft the class weapons, and (usually) they have more gil than newer players.
Entrance fee on CC / AV / Hamlet / Ifrit extreme. Something small. 25K~