And I think we're just gonna have to be able to accept that.
Increasing Job Identity will come with some form of certain jobs being more effective and popular than others. I think you cannot have both, because that's the nature of having "unique identity". Having both actually is a contradiction, but of course, you can minimize this with continuous tweakings. At certain expansions, some jobs will become more effective, and at other expansions, other jobs.
In the early days FFXI, wasn't it that certain jobs truly paired well with some? Especially jobs that can produce Skillchains together, and of course BLM was preferred for Magic Burst, and you wouldn't go to a party without a BLM. And for support, RDM was preferred for Refresh MP tick, compared to Bard's MP tick song? And definitely you couldn't go to a party without a WHM's Raise 3 in case you died and lost XP, and you didn't feel SMN heals were enough, but occassionally you will meet that amazing one of a kind SMN who could do that, and you write down that person's name. And at some point of the next expansion, certain jobs shine more, then there was a trend of Ninja tanking, etc?
So some jobs rise and fall, and maybe that's fine.
Personally, I love to play an under-picked and underdog job in other MMOs. I would often search which job is least played, and then try to be that, because I enjoy being unique and rare.
And I think that's what the essence of the argument of wanting Job Identity.
Job Identity is actually just Identity. Everyone wants to feel unique in a way, and not homogenized.
