Nah, precisely because of how good options were before, and how the game is designed. Surely you see it.
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"No king rules forever my son."
Success leads to satisfaction, satisfaction leads to comfort, comfort leads to laziness, laziness leads to stagnation.
Many games have had runaway success then got too comfortable with themselves thinking they're too big to fail and that leads to lack of innovation and eventually falling subs.
If final fantasy for the next 10 years remains in this dull, uninteresting state for midcore players then it'll lose them. Then better games will come out to syphon off the rest.
1.0 thought it wouldn't fail because the final fantasy name was considered successful enough that the developers felt like they didn't even need to learn about MMOs to create a new one and it created the worst launch to an triple A MMO anyone had ever seen.
It took until Endwalker, 10 years afterwards for it too lose this mark.
They want more interesting healing mechanics over DPS mechanics it's a cultural difference. But sadly neither side will be happy in the end because XIV was built around healers who damage so pure healing will never be a thing.
JP players don't have the same MMOs over there, their culture and their games promote homogenisation and don't like hybrid roles, a healer should heal, a tank should tank and a DPS should DPS. It's in their names, so that's what they must do. It's a very different viewpoint that we in the West moved past on in the late 2000s.