I don't quite know how to feel about DC travel anymore. While it has its pros, in my case the cons have outweighed it.
The biggest issues are that:
- I no longer have sense of home anymore in the game.
- As a result of the above, I no longer have a sense of community either.
- I don't even decorate my house because I rarely see it, so what's the point ?
- I don't even do DF on my homeworld. There's not a lack of people on Primal, it's quite healthy population. But because DC-Travel has too many prompts, clicks, steps, and I'm already on Aether because of raiding.
- How Dawntrail is going to handle DC travel is going to be ... interesting. I wouldn't be surprised if they disable it completely as Aether is already filled with congested worlds.
The thing is websites exist where we can see all PF available on any world, any dc, at any time.
And another thing is that the core system for that already exists: It's DF. Instead they copy/pasted the crossworld travel to DC and said "solved".
Did they think to ask:
How can we ensure world communities don't become alienated as a result of DC-Travel ?
Maybe they did and didn't see it as being worth a long term investment this far into the game's life. Then again, SE has a track record of these short term features. Short-term solutions are often cheaper and easier to implement, right?
In short, the ability to query a global PF system and simply have the party queued into a global instance of their duty should have been the first step.
global instance meaning when a party queues for their duty, an instance is created without requiring a DC/World/Region to host it