Okay, but you can still make an easy fight be engaging, though. As I've said before, Yojimbo->Gilgamesh has more teeth than Asura and you are required to fight him before you can even reach her. Is he hard? No, but he's still a fun fight with neat stuff happening. Meanwhile Asura is just: raid-wide, avoid the AoE, raid-wide again but with AoE clones to avoid, in, out, line, left/right x2, follow the line AoE, left or right, right/left x2, in, out, line AoE but now the clone teleports oooooo.
To quote ThorneDynasty: "It's supposed to suck" is becoming a worryingly common defense from this fandom.
If the game keeps going in this direction, then every dungeon (kinda already there), Trial, Raid and Alliance Raid (also kinda already there) fight is going to follow the exact same boring formula, rather than give the bosses their own unique flavour to set them apart from each other (flashy visual effects do not count). Asura should have used her six arms and three faces more than she does in the fight. They could have given the other faces their own personalities, which honestly would have made Asura so much more interesting and fitting for the Hildibrand quest (imagine her arguing with herself). Mechanics changing depending on which face decides to be in charge at that moment, etc.
