Can we have the team run through Valkurm Dunes for a short while?
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Can we have the team run through Valkurm Dunes for a short while?
If they make it like Ivalice where anyone who didn't play the game is lost in paragraphs of text it's going to be a disappointment. I'm expecting to have fun even if I don't know these characters or the plot of FFXI, not being rushed through excessive fanservice for a game I didn't play.
Voice overs would be nice. I'd also like to hear new renditions of FF11 music tracks instead of direct ports like they did with Eureka and Ivalice content.
Hopefully the difficulty is a bit higher than what EW alliance raids offered. If it was up to me, though, I'd add a Savage version which is split into 4 separate raids (1 for each boss) which drops loot that's 10 ilvl higher than normal savage. Give people something to do during odd number patches.
Most I care about is the gameplay quality. I really hope the raid will actually feel like a raid and not whatever the hell the Myth raids were.
Not shocking at all, really. Vana'diel cannot be a shard of Eitherys without rewriting the lore in FFXI and I know people will hate this. Imagine being told "oh Altana and Promathia were primals all along lol and we, the Ancients, were really the ones who created the five playable races and beastmen, not them lololol." That just... nah mate. Vana'diel is its own world.
It'd make more sense for Atamos from FFXI to be how we travel to Vana'diel, or at least to the Walk of Echoes to experience devoured time lines of Vana'diel.
Make it so you have to get an Ancient Papyrus, Exoray Mold and Bomb Coal to open the next raid.
I have a STRONG need for FFXI armor in 14
I know nothing about FFXI's lore or plot, so I really hope they find a way to make the raid storyline captivating and comprehensible to those who never played that game. I really was not thrilled with the Nier content; I mean, the raids themselves are awesome, but I just did not get what was going on with the story and struggled to find a reason to care. I knew nothing about Nier going in, and after completing it I felt like I knew even less. Granted, I've been told that's what actually playing Nier is like to some extent, but still. I'd rather not have another one of those, please.
Speaking as someone who's never played an Ivalice game, I didn't really feel lost at all. The story gave me the context I needed and told a story with that; maybe I would've gotten more out of it knowing more of the references, but I had plenty of fun without having known the characters or plot beforehand.