Wouldn't have mattered to me. I will only level Pictomancer to max level and most likely never took it again. I'm just fine with Beastmaster being a limited job. I think it been too hard to make Beastmaster a non-limited job.
Wouldn't have mattered to me. I will only level Pictomancer to max level and most likely never took it again. I'm just fine with Beastmaster being a limited job. I think it been too hard to make Beastmaster a non-limited job.
Why do you think that? Serious question.
I think first I'm wondering what people expect. Is it like pure beast abilities or is it a mix.. like WoW hunter, Warlock. GW2 Ranger and Engineer. Those games in the same genre that don't have limited jobs?
If it's pure beast are we thinking like BLU + Pokemon ? Honestly I feel it's actually easier if it's pure beast. Add a toggle that changes your perspective to pet and assume 100% control of the pet, literally play pet. Because if it's 100% beast it doesn't really matter what the player is doing. By switching the main id for actions you could get around some of the jank.
I assume people are thinking like WoW hunter though. Or FFXI beastmaster. In which case.. it's only hard because SE has to improve their code first :/
I wouldn't have, because one of the things I wanted most from Beastmaster was collecting animals, we're getting that because it's a limited job. If it were a normal job, we'd have at most a few beasts, and if you were allowed to collect them at all, they would be purely for looks. As a limited job, we can be allowed to tame OP dungeon boss beasts and have them actually be significantly stronger than normal outdoor ones.
Pictomancer being a limited job doesn't feel like it would have nearly as much interesting gameplay, it would struggle to differentiate itself from blue mage.