But the original thread was against the 1% of hardcore players, what...?
This thread wants to dehomogenize where homogenization has happened because the 1% complained until they went that direction, the direction to make jobs basically play the same (to make them easier to balance). So making another of the same would just result in a different flavor of the same thing. (Although having played all jobs now, healers are the ones where this has affected the most. But it is indeed prevalent throughout all jobs on various levels and degrees.)
Although I agree aesthetics to a job are important but they shouldn't be the only defining factor for a job.
