Originally Posted by
AmiBeau
Here's the issue that keeps happening on this thread. My proposal is an IF AND ONLY IF statement; people who are attacking this are already under the mindset that the devs will NOT do anything to balance things out.
If you think they should keep design decisions that have PvE affect small and large scale PvP, then you are objectively wrong. THE prime example for this is WoW's mess that was a creation of their own making. Balance is always the hardest thing; however making different aspects of the game affect an entirely different one is not a good idea. The fact that we constantly have "adjustments" that don't actually fix anything and just create different metas is mind boggling to me, because that is indicative of not knowing the synergistic effects of their own classes.
Limiting classes IS a band-aid because as much as it pigeon holds players into a class they might not want to play, but it forces the reduction of shenanigans that CAN happen. Yes you will probably still end up with it cropping but, but at the same time it reduces the probability of stacking things (i.e. having a frontline where you seem heaps of DRK+ AST/DRG.) The very, very short fix without limiting classes would be just reduce salted earth to a 3-5 yalm radius. But again, this is banking on the devs taking PvP criticism to heart, and diverting from the CC only balancing mentality.