While I haven't seen evidence of the first part myself, but I pretty much agree with your sentiments regarding the need for it.
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While I haven't seen evidence of the first part myself, but I pretty much agree with your sentiments regarding the need for it.
I think I have a better idea
They should add a mode where you can't be matched with players at platinum rank or above.
That way you can enjoy the game with players of a similar skill level, and not have to worry about the sweaty try hards that would otherwise be playing ranked, if they could actually get a game.
Hmm
Honestly, I enjoy ranked just for the joy of climbing ranks. Do I wish it had more rewards that were cool? Sure do.
But is there joy in just playing ranked and seeing how far you can get and improving as a player? Sure is.
The reward can also be about how good you can get. And just a hint, being good isn't just about niche knowledge on your class, it's about knowing overall decision making that can be applied to many games.
In Feast you got easily a 70-90% winrate as healer in casual mode (if it even popped). Now I am happy if I can stay at 50-60% in CC.
You trying to tell me that ranked people ruin the game for casuals, when in reality, casuals ruin my winrate in casual mode way more. xD
I agree it is dumb if multiple crystal/diamond players end up in the same team in casual queue, an algorithm could prevent it, but it shouldn't prevent matches from happening, if no better matchup can be made.
One could argue if the High rank Players "invade Casual" than the Casual should invade low rank... at least they are mostly save there than...
...
(Boi as if escaping Bronze hell isnt luckbased enough already.... ranking system just doesnt really work in low rank CC...)
OR OR, get this... maybe they should fix casual matchmaking so that people in crystal won't get any teammates below diamond or brand new players. Use a hidden MMR or something. It's not fun to kill less skilled players nor is it fun to get stomped because 1 guy doesn't know how to guard, sprint, recuperate, etc. A good game is when everyone is around the same skill level, win OR lose.
I'm sorry but you are living in lala-land if you think excluding high level players basically entirely from the casual pool is a good idea.
For starters either team can get access to high-performing players, so at worst it is is a diceroll. What should definitely happen is an even split in high performing players aka ELO balancing.
Second, why should I and many others get punished with having inhumane queue times in Casual mode just because we perform better in Ranked than many others? We want to have relaxing games too or be able to try other jobs than our mains.
If we want Crystal matchmaking, we will actually go and play ranked, your idea of seperation in casual is utter nonsense.
If you want us to stick more to ranked, incentivize us to be in Ranked, not punish our access to Casual.
I'm pretty sure there's hidden SBMM in casual anyway, so the entire premise of the thread is questionable.
Any high ranked player queuing for casual will, without fail, be paired with the worst players in the queue. I'm sure some of you have noticed this when you bump into crystal+ friends queuing and rarely get placed in the same team.
CC is a mode that's difficult to carry but easy to throw in. The literal best player in the world would struggle to win a 4v5 match against average players. It's such a miserable experience that far from invading casual games, i consider it more like an act of charity for high ranked players to queue for casual at all.
That's where you're wrong, there is definitely some kind of matchmaking system going on but however it's done, it's not working. If you play a ton of casual games, you'll notice that if you have a crystal teammate (2 crystals including you), there's bound to be two crystal players on the other team. And there will always be another crystal player on the opposing team that'll never be paired with you, 6+ games in a row.
That's EXACTLY my point, why should I have to go into casual and have to carry 4 players about 70% of my games just to win? I'm talking about players that play like silver or below. How is that even fun? And you seem to misinterpret what I mean by good games, I'm not talking about Crystal/T100 games where tanks can die faster than they can guard, all I'm asking is for people to know what guard, recuperate, sprint, and elixir are. Literally the bare minimum. If anything, I'll take gold players and above. I want games where I don't need to care about winning but that are still challenging and winnable. AKA "CASUAL."Quote:
Second, why should I and many others get punished with having inhumane queue times in Casual mode just because we perform better in Ranked than many others? We want to have relaxing games too or be able to try other jobs than our mains.
As of now, most casual games consists of either getting stomped by 5 medicore players because team is worse or completely stomping the opposing team. I don’t care how good you think you are, it’s hard to carry 4 silver/bronze level players vs 5 gold/plat-level players. Point being, some casual games are more draining than ranked games. I'm 100% down for actual ELO balancing.