Originally Posted by
ForsakenRoe
The mechanic suggested is literally a healer-centric mechanic. It is 'heal to remove the anti-shield, so that your healing heals actual HP instead of being absorbed by the anti-shield'. The comp that is helped, in terms of gameplay engagement and 'fun' is, literally, 'any comp that has a healer in it', and it's the healer that derives the fun from the mechanic, given that it's a mechanic designed to test them in particular. No DPS finds a tankswap mechanic 'fun' because a tankswap is a tank mechanic, it's for the tanks to work out, the DPS don't have anything to do with that kind of stuff. But we still have tankswap mechanics, because that is something the devs can throw in for the tanks to have fun with (efficiency of 'fun derived' from a tankswap is debatable) Everyone can just ignore these heal absorb/bond of life/anti-shield whatevers, and say 'that's a healer thing, I don't need to care about that'