muney go back into game we promis
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It has been notorious for all but old players that are not in the very long "honeymoon phase" with the game, or the few, yet very vocal: white knights. That the game is recieving less and less as the time passes.
What kind of less, we don't exactly know.
But in basically all game content, we have either recived what is to be expected of a subscription based game, or less.
Be this fault of the CBU3 dedicating their time to now multiple projects. Be this just overall tiredness on this project, lack of new faces, just stagnation or lack of resources. The result seems to be the same:
Endwalker is a very brief, feature-less expansion.
Compared to Shadowbringers is basically just a new patch series rather than a expansion.
Compared to Stormblood the content is just less and lacking.
Compared to Heavensward lacks theming, atmosphere, drive, cohesion.
Compared to A Realm Reborn lacks growth. Im not seeing the over 10 years experience being put to use into anything interesting that has not been already done either in XIV or the genre in general.
Dawntrail will get an engine update, needed since launch basically for the PC audience.
And sactuary island... yay...
maybe for the younger people in the forums, "business" means something different.
the way I learned the word was it pertains entirely to the acquisition of money. period. caring about individuals, especially forum users, is only convenient if it means... more money. I somehow doubt the small percentage of forum posters contribute enough to move the care meter...at all
In my honest opinion, I dont think that CBU3 stopped caring. From the various interviews, LLs and communication we've received as well as how the game has been successful, it does feel like the devs pour a lot of work, effort and care into the product.
I just personally believe that (and this is gonna sound very harsh) its most likely the issues come from Yoshida is kinda...dumb about analyzing data and understanding whats the best course for addressing the feedback. I would say a mix of dumb, stubbornness and willingness to meet all ends even if he's aware that he cant please everyone.
I'm not saying that I can do better if I were in his position. Talk is cheap and us being gamers would easily believe that our solutions would be simple and successful upon implementation even if the answers and feedback is obvious. But this is not my job, nor anyone in the community's job. Its the producer and developer's job to take all our feedback data and use it to make the game better but I feel this has always been a bit of an issue with FFXIV from talking to people and researching previous patch content in older expansions. I guess the best compliment and assurance I can provide is that the dev team can make the game better, even if it takes for the game to start truly tanking in both scores and sales for them to double down and better listen to us. The dev team is the kind of team who would care enough to make sure it stays successful.
But for now, all we can do is just discuss and watch what their next move is. If the game starts truly sucking by then, then its our job to vote with our wallet and move on to better games. After all they're still a business and like I keep telling y'all; money talks. Sub numbers talks.
I believe it would be best for the Devs to have a weekly poll on the launcher, asking players what they feel about X. They need some quantitative data to help them make more informed decisions. Saying "the players wanted this" is very hard to take, who did they talk to, how big was the sample? Listening to the forms, people talking in Limsa or 2/4 Chan is not going to give you clean data.
Polls, there easy, they work and poll often to get a better feel on how the players feel.