Originally Posted by
Rongway
I don't consider it a problem with the UI because most problems I perceive with the UI in the matter of the character sheet or Action sets are due to the existence of unnecessary stats, the elimination of which would be a design decision separate from the UI. For example, the only ACN/SMN is the only remaining case where there is a meaningful difference between "Attack Magic Potency" and "Healing Magic Potency". It should just all be "Magic Power". Then we get to where Attack Power and Magic Power only make a meaningful difference on mage jobs because their auto-attacks use the physical Attack Power stat while all their entire Action set uses Magic Power, so just collapse Attack Power and Magic Power into plain "Power" or "Expertise" or something. And oh hey, we could do the same with Skill Speed and Spell Speed.
Such UX improvements mostly don't involve the UI, though once the stats collapse the tooltips for the Attributes can be simplified to just "Affects action power for [role list / job list]". But the changes would require the devs to make some design choices that they don't have any indication of wanting to make.
Keeping exact formulas and damage values private is a valid game design choice, and while many modern games have chosen to expose formulas and damage values in the UI, I don't care that this one doesn't. They just need to make sure Potency is a consistent and comparable measure within a job or role, and for that they either need to make Physick scale on intelligence or they need to remove it.