The level of optimization available makes it hard not to want to follow the math lol, it's substantial- that said when I'm feeling lazy and just need exp I use some hyper generic loops based on whatever is popular for that day. One idea I had suggested was landmarks had function with like the Quixotic Windmill causing unpopularity to become popular(ish)-- for those who just wanted to make stuff and call it a day. The effects could be slotted once unlocked (by being built), or alternatively buildings glamour'd, so you can enjoy the visuals. Naturally min-maxing would still be better but you could boost your floor.
I am surprised at the depth / variety they added to the crafting though. Got to plan your creatures, your plants, your granaries, and your workshops correctly if you want the big numbers- coalescing into one massive dance (albeit a bit math-y, but still one big disco). Kind of hope they can add some things to some of the other components to be more interesting (like gathering manually, although I'd push for less math-y on that lol).
